O.K
最近…
手机/习惯:
最近合约到期于是就换了新的手机,好像你也是:) 虽然依旧是索尼爱立信,却是新的基于Windows Mobile的系统。掌电是玩了很久,忽然应用到手机上面却真的有点习惯不来。经常断线的蓝牙,待机时候不能使用的控制按钮,刚开始的时候甚至连联系人都不知道在哪里:) 于是总会想念K850的好处来。其实回想起来,去年拿回来K850的时候也是诸多抱怨。一旦习惯,似乎便很难再去改变,甚至害怕改变。我们究竟能够习惯这样的一成不变有多久呢?生活总是需要一些新意,总是要体会不同的事情,然后留下不同的记忆,所以我愿意尝试。那么,现在我也可以任何时候很自在的用SKYPE和朋友聊聊天,无聊的时候上谁的网页上面随意看看以前的旧事,甚至像现在一边听歌一边写下这些文字。X1的确是很好的伙伴,比起TZ来更加贴身,速度好,身材佳,模样也靓:) 慢慢体会她处理事情的方法,然后教给她一些你希望的事情,基于WM的X1冰雪聪明,加上硬件方面的天生丽质,相处总会愉快的:)
追求/体会:
最近的作息时间真是乱的一团糟,然后做事情的效率也就差到不行,这真是让人不爽到极点的事实。全力以赴的生活才来的更淋漓尽致,完成目标以后的愉悦才是真正的心旷神怡。常常想做一行就应该致力于其中然后精通并贡献于自己的行业。虽然有时候也会想着把一切都放下慢慢的体会生活其本身就好,但是现在或许还早了一些。也许很多我们看的很重要的事情,在茫茫的历史长河之中都是微不足道的,偏执和追求反而让我们迷失了身边的美好。把一切都放下,把一切都看淡,于是有人问这样了那么生活的意义在哪里呢?放手并不是说万念俱灰,而是消除心中的杂念而去更好的体会。就像一场球赛,能够赢是很快乐的事情,即使输了我们也体会到了流汗拼搏的乐趣,也体会到了失败的失望与痛苦,并不是说我们不要赢了那就随便玩玩甚至弃权好了。那些一点一滴积累起来的回忆才是最珍贵的,虽然这样的想法有些自私:)
天气/圣诞:
现在和别人聊天时候用天气开头真是土的掉渣的办法了:) 我还是很喜欢关注不同的天气,不同的季节。苏格兰今年格外的冷,甚至做梦的时候都会梦见干冷干冷的天走在超级滑的路上(朋友笑我说你把被子踢了吧…)。冷冷的天气总会让人想起圣诞和新年的。于是会想今年的圣诞安室会不会发新歌?放长假的时候应该作些什么呢?本来的计划是想去一个很想去的地方的,然后在冰冷的天躲进咖啡馆,借着温暖来好好思念一下以前的某段时光。现在看来,更实际的却是在这段时间把毕业的论文搞定。写到这里又想起来去年在冲绳看完安室个唱在半夜看的那个玩滑板少年的时候,嗯,还有前年在乱石堆里面开着4×4饿的两眼发绿的感觉:) 也不知道今年会不会收到圣诞卡。哈哈,还是很多期待的:) [今年不但收到了美丽的卡片,还有很实用的礼物,算是2008年最好的事情了。]
现在是Rythem的Love call,真是甜蜜的歌曲:)
Interlude / Mirror’s Edge / Power Break
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Mirror’s Edge
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Mirror’s Edge is a first person action-adventure video game developed by EA Digital Illusions CE (DICE). The game was released on PlayStation 3 and Xbox 360 in November 2008. A Windows version is in development.
The game was announced on July 10, 2007 and is powered by the Unreal Engine 3 with the addition of a new lighting solution, developed by DICE.[2] The game has a realistic, brightly-colored style and differs from most other first-person perspective video games in allowing for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges—and greater freedom of movement, in having no HUD, and in allowing the legs, arms, and torso of the character to be visible on-screen.[8]
The game is set in a conformist dystopia in which communication is heavily monitored by a totalitarian regime, and so a network of runners, including the main character, Faith, are used to transmit messages while evading government surveillance.[9]
A demo was released on the PlayStation Store on October 30, 2008 and the Xbox Live Marketplace on Oct. 31, 2008.[10]
Electronic Arts‘ DICE announced on November 6, 2008 that Mirror’s Edge had gone gold.[11]