Interlude / Mirror’s Edge / Power Break

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Mirror’s Edge
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Mirror’s Edge is a first person action-adventure video game developed by EA Digital Illusions CE (DICE). The game was released on PlayStation 3 and Xbox 360 in November 2008. A Windows version is in development.
The game was announced on July 10, 2007 and is powered by the Unreal Engine 3 with the addition of a new lighting solution, developed by DICE.[2] The game has a realistic, brightly-colored style and differs from most other first-person perspective video games in allowing for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges—and greater freedom of movement, in having no HUD, and in allowing the legs, arms, and torso of the character to be visible on-screen.[8]
The game is set in a conformist dystopia in which communication is heavily monitored by a totalitarian regime, and so a network of runners, including the main character, Faith, are used to transmit messages while evading government surveillance.[9]
A demo was released on the PlayStation Store on October 30, 2008 and the Xbox Live Marketplace on Oct. 31, 2008.[10]
Electronic Arts‘ DICE announced on November 6, 2008 that Mirror’s Edge had gone gold.[11]



Sweet 19 blues

Now that I’m nineteen years-old, I take a look at myself, thinking nothing is changed from yesterday. It is just another step to be nineteen years-old. Speaking of steps, I will become twenty years-old next year. But I don’t see how I have changed. Maybe, I have actually grown. I guess I must be more responsible for myself. I have to gradually deal with such things at my age. Until now I was just a child, but it’s about time to prepare myself as an adult. Since my childhood, I’ve worked like this, many times scolded and taught by adults. Probably if I lived a normal life, I wouldn’t think this way or don’t bother to even think about it. To be honest, being nineteen years-old sets me to think “I want to stay as eighteen years-old”. At eighteen, my work and private life was well-filled. Whatever I did was fun. The work was always busy and tough, but enjoyed myself, sometimes speaking up selfish thoughts. I was just a child until then.
In the name of NAMIE AMURO, 1996

